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A Dungeon World Wiki
292
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Wiki Content
Recently Changed Pages
Struggle As One
Druid
Cleric
Wizard Spells
Cleric Spells
Magic Items
Stonetop-Style Items
Custom
Purchaseable Playbooks
Collected Hacks
Diseases
Aid or Interfere
Simplifying Fronts
A Bag of Runes
The Black Shield
Moves
Bolster
End of Session
Defend
Hack and Slash
Last Breath
Level Up
Make Camp
Community
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in:
Starting Moves
,
Thief
Tricks of the Trade
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When you pick locks or pockets or disable
traps
, roll+DEX:
On 10+, you do it, no problem.
On 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.
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