A Dungeon World Wiki

When you’re on watch and something approaches the camp roll+Wis.

  • On a 10+, you’re able to wake the camp and prepare a response, everyone in the camp takes +1 forward.
  • On a 7–9, you react just a moment too late; your companions in camp are awake but haven’t had time to prepare. They have weapons and armor but little else.
  • On a miss, whatever lurks outside the campfire’s light has the drop on you.

{Suggestion: When the watcher misses? The camp doesn't necessarily need to be attacked right then and there. The outcome can be "bad" in another way that effects the fiction after everyone wakes up. -LAS}