When you Defy Danger as a group, acting despite the same imminent threat or suffering the same calamity, roughly describe your strategy and you each roll +stat: on a 6-, you find yourself in a spot, tell us how you got there;.on a 7-9, you get through just fine; on a 10+, you do well enough to get someone else out of a spot, if you can tell us how.
If you roll a 6- and someone else saves you, don’t mark XP.