The prerequisite, absorbing magical energy from an unsuspecting creature, can be achieved through any creative means (i.e. a magic item, a wizard's ritual, etc.). Then, the ability to absorb magic using her own power is unlocked, should the character invest in it.
When you sap magic from a surprised or defenseless arcane enemy with a melee attack, roll + INT.
- On 10+, the enemy's magic is temporarily diminished, deal your damage, and choose two tags.
- On 7–9, it's the same, but you only choose one tag.
You may cast the stolen magic into a rudimentary offensive spell which always begins with the magical, touch, unreliable and 3 uses tags. Use INT when you make an attack with this magic, then, 1 use of your stolen magic dissipates.
- thrown, near
- +1 damage
- remove the unreliable tag