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*On a 6-, you are presented a disturbing or unclear vision in addition to any GM move. 
 
*On a 6-, you are presented a disturbing or unclear vision in addition to any GM move. 
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[[Category:Moves]]
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[[Category:Divination]]

Revision as of 01:43, 25 June 2017

Divination can be added to a playbook or added as a Basic Move anyone with a mundane or magical oracle device can do should your game fiction support it. It should be used with discretion to add interesting details to the fiction.

Read the Fates

During Make Camp, you can spend some time (an hour or two) attempting divination. Ask a question about the most likely fate of a specific person, location or object.  Roll 2d6 + WIS.

  • On a 10+, you receive (from the GM) a detailed vision of images, sounds, smells, etc., of the object of your query and can ask 3 additional questions that the GM will answer honestly.  If any unleashed Grim Portents involve the object, that information may be introduced by the GM if it seems relevant.  
  • On a 7-9, you are presented with somewhat nebulous and hard to interpret visions of the object of your query and can ask 1 additional question.  
  • On a 6-, you are presented a disturbing or unclear vision in addition to any GM move.