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When you approach a wary or hostile NPC and try to communicate, roll +CHA:

  • on 10+, they'll hear you out and choose 2
  • on 7-9, they'll hear you out and choose 1
    • They are impressed, intrigued, or amused by you, as the GM sees fit (otherwise, they remain wary or hostile)
    • You've got their complete attention, for now at least (otherwise, they remain alert)
    • You glean a valuable insight; ask a question from the Discern Realities list at take +1 forward to act on the answer