Places.jpg

When you need to create a new place and are at a loss, roll one up. First, roll 1d12 for the place name template. Then, roll for each component of that template until you have a complete name. Rewrite or re-roll any result you don’t like.

1d12

  • 1-2 The [Place]
  • 3-4 The [Adjective] [Place]
  • 5-6 The [Place] of (the) [Noun]
  • 7-8 (The) [Noun]’s [Place]
  • 9-10 [Place] of the [Adjective] [Noun]
  • 11-12 The [Adjective] [Noun]


1d100 Place Adjective Noun 1d100 Place Adjective Noun
01-10 Barrier Ancient [Name]* 51-51 Meadow Hidden Heart
03-04 Beach Ashen Arm 53-54 Mountain High Hero
04-06 Bowl Black Ash 55-56 Pit Iron Hope
07-08 Camp Bloody Blood 57-58 Post Jagged King
09-10 Cave Blue Child 59-60 Ridge Lonely Knave
11-12 Circle Brignt Cinder 61-62 Ring Lost Knight
13-14 City Broken Corpse 63-64 Rise Low Muck
15-16 Cliff Burning Crystal 65-66 Road Near Mud
17-18 Crater Clouded Dagger 67-68 Rock Petrified Priest
19-20 Crossing Copper Death 69-70 Ruin Red Queen
21-22 Crypt Cracked Demon 71-72 Shrine Screaming Sailor
23-24 Den Dark Devil 73-74 Spire Sharp Silver
25-26 Ditch Dead Doom 75-76 Spring Shattered Skull
27-28 Falls Doomed Eye 77-78 Stone Shifting Smoke
29-30 Fence Endless Fear 79-80 Tangle Shining Souls
31-32 Field Fallen Finger 81-82 Temple Shivering Spear
33-34 Fort Far Fire 83-84 Throne Shrouded Spirit
35-36 Gate Fearsome Foot 85-86 Tomb Silver Sorrow
37-38 Grove Floating Ghost 87-88 Tower Stalwart Sword
39-40 Hill Forbidden Giant 89-90 Town Stoney Thief
41-42 Hole Frozen Goblin 91-92 Tree Sunken Troll
43-44 Hut Ghostly God 93-94 Vale Thorny Warrior
45-46 Keep Gloomy Gold 95-96 Valley Thundering Water
47-48 Lake Golden Hand 97-98 Village White Witch
49-50 Marsh Grim Head 99-100 Wall Withered Wizard
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