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Roll to determine context (where they are encountered or where they come from) if it hasn’t already been established, then 1d12 for Occupation if needed. Use the other tables below for traits and followers .

Context

  • 1-3 Wilderness
  • 4-9 Rural
  • 10-12 Urban
Activity, Alignment, NPC Trait
1-3  Wilderness 4-9 Rural 10-12 Urban
1 Criminal -4 1 beggar/urchin 1 beggar/urchin
2 Criminal-4 2 Criminal-1 2 beggar/urchin
3 Adventurer/Explorer 3 Adventurer/Explorer 3 Criminal
4 Adventurer/Explorer 4 Hunter/Gatherer 4 Commoner
5 Hunter/Gatherer 5 Commoner 5 Commoner
6 Hunter/Gatherer 6 Commoner 6 Commoner
7 Commoner 7 Commoner 7 Commoner
8 Commoner 8 Commoner 8 Tradesperson
9 Ranger/Scout 9 Tradesperson 9 Merchant
10 Ranger/Scout 10 Merchant-1 10 Specialist
11 Soldier/Mercenary 11 Militia/Soldier/Guard 11 Militia/Soldier/Guard
12 Official 12 Official 12 Official

Roll to determine Context (where they are encountered or where they come from) if it hasn’t already been established, then 1d12 for Occupation if needed. Use the tables on the next page for traits and followers.

Occupation

  • 1 Criminal
  • 2-6 Commoner
  • 7-8 Tradesperson
  • 9-10 Merchant
  • 11 Specialist
  • 12 Official
1 Criminal 2-6 Commoner 7-8 Tradesperson
1 bandit/brigand/thug 1 housewife/husband 1 cobbler/furrier/tailor
2 bandit/brigand/thug 2 hunter/gatherer 2 weaver/basketmaker
3 thief 3 hunter/gatherer 3 potter/carpenter
4 thief 4 farmer/herder 4 mason/baker/chandler
5 bodyguard/tough 5 farmer/herder 5 cooper/wheelwright
6 bodyguard/tough 6 farmer/herder 6 tanner/ropemaker
7 burglar 7 laborer/servant 7 smith/tinker
8 burglar 8 laborer/servant 8 stablekeeper/herbalist
9 dealer/fence 9 driver/porter/guide 9 vintner/jeweler
10 racketeer 10 sailor/soldier/guard 10 innkeeper/tavernkeeper
11 lieutenant 11 clergy/monk 11 artist/actor/minstrel
12 boss 12 apprentice/adventurer 12 armorer/weaponsmith
9-10 Merchant 11 Specialist 12 Official
1 general goods/outfitter 1 undertaker 1 town crier
2 general goods/outfitter 2 sage/scholar/wizard 2 tax collector
3 general goods/outfitter 3 writer/illuminator 3 armiger/gentry
4 raw materials 4 perfumer 4 armiger/gentry
5 grain/livestock 5 architecht/engineer 5 reeve/sheriff/constable
6 ale/wine/spirits 6 locksmith/clockmaker 6 mayor/magistrate
7 clothing/jewelry 7 physician/apothecary 7 priest/bishop/abbot
8 weapons/armor 8 navigator/guide 8 guildmaster
9 spices/tobacco 9 alchemist/astrologer 9 knight/templar
10 labor/slaves 10 spy/diplomat 10 elder/high priest
11 books/scrolls 11 cartographer 11 noble (baron, etc.)
12 magic supplies/items 12 inventor 12 lord/lady/king/queen

NPC Trait

Roll 1d12 for category and 1d12 for prompt if you want something quick to say. If you want someone more memorable, roll once in each category.


1-6 Physical Appearance

  • 1 disfigured (missing teeth, eye, etc.)
  • 2 lasting injury (bad leg, arm, etc.)
  • 3 tattooed/pockmarked/scarred
  • 4 unkempt/shabby/grubby
  • 5 big/thick/brawny
  • 6 small/scrawny/emaciated
  • 7 notable hair (wild, long, none, etc.)
  • 8 notable nose (big, hooked, etc.)
  • 9 notable eyes (blue, bloodshot, etc.)
  • 10 clean/well-dressed/well-groomed
  • 11 attractive/handsome/stunning
  • 12 they are [roll again] despite [a contradictory detail of your choice]

7-9 Personality

  • 1 loner/alienated/antisocial
  • 2 cruel/belligerent/bully
  • 3 anxious/fearful/cowardly
  • 4 envious/covetous/greedy
  • 5 aloof/haughty/arrogant
  • 6 awkward/shy/self-loathing
  • 7 orderly/compulsive/controlling
  • 8 confident/impulsive/reckless
  • 9 kind/generous/compassionate
  • 10 easygoing/relaxed/peaceful
  • 11 cheerful/happy/optimistic
  • 12 they are [roll again] despite [a contradictory detail of your choice]

10-12 Quirk

  • 1 insecure/racist/xenophobic
  • 2 addict (sweets, drugs, sex, etc.)
  • 3 phobia (spiders, fire, darkness, etc.)
  • 4 allergic/asthmatic/chronically ill
  • 5 skeptic/paranoid
  • 6 superstitious/devout/fanatical
  • 7 miser/pack-rat
  • 8 spendthrift/wastrel
  • 9 smart aleck/know-it-all
  • 10 artistic/dreamer/delusional
  • 11 naive/idealistic
  • 12 they are [roll again] despite [a contradictory detail of your choice]

NPC Follower

Roll 1d12 for each category; reconcile to the fiction, tag, and equip as you see fit.

Competence

  • 1-3 A liability: Quality -1, +0 tags
  • 4-9 Competent: Quality +0, +1 tags
  • 10-11 Fully capable: Quality +1, +2 tags
  • 12 Exceptional: Quality +2, +4 tags

Background

  • 1-2 Life of servitude/oppression: +Meek
  • 3 Past their prime: -1 to Quality, +1 Wise
  • 4-5 Has lived a life of danger: +2 tags
  • 6-9 Unremarkable
  • 10 Has lived a life of privilege: +1 tag
  • 11 Specialist: +1 to Quality, -2 tags
  • 12 Roll twice on this table

Loyalty

  • 1-2 0 (little faith in leader’s cause)
  • 3-10 +1
  • 11-12 +2 (great faith in leader’s cause)

Instinct

  • 1 Loot, pillage, and burn
  • 2 Hold a grudge and seek payback
  • 3 Question leadership or authority
  • 4-5 Lord over others
  • 6-7 Act impulsively
  • 8-9 Give in to temptation
  • 10-11 Slack off
  • 12 Avoid danger or punishment

Cost

  • 1 Debauchery
  • 2 Vengeance
  • 3-5 Lucre
  • 6-7 Renown
  • 8-9 Glory
  • 10 Affection
  • 11 Knowledge
  • 12 Good

Hit Points Damage Die

  • 1-3 3 HP d4
  • 4-9 6 HP d6
  • 10-12 9 HP d8
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