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Making Almanacs.svg

(adapted from Perilous Almanacs)

A regional almanac is a living document that will grow as the related fiction does.  Below are the steps in creating one. Leave room for notes.  Remember that an almanac is only a kind of outline, and a region is always bigger than what’s written on the page.

Choose A Name For Your Region

Pick something that conveys the flavor or theme of the region.  You can always use the Random Region Table for inspiration.  

Select Region Tags

From Place Tags select one each for:

Create Starting Details

Details are things that may be encountered or noticed at any point during exploration of the region. A detail may be a bit of background color, described by the GM as the characters traverse the landscape (“Against the white sky, you see birds wheeling in and out of nests in the cliff face”); or something that encourages further investigation (“A weird, fluting call echoes off the canyon walls, with no clear point of origin”).  Its easiest to start with 3 details and then add in more later.  

Create Discoveries By Area, Site or Steading

  • Name the Area, Site or Steading
  • Give the Area/Site its own Danger Level and Alignment tag; Give the Steading normal Steading tags.
  • Include 2-3 sentences that describe in rich detail what the adventurers will see, smell, hear, etc., There should be something there that will be:
    • interesting
    • possibly but not necessarily beneficial to the party
    • not an immediate threat.  
  • Make a note by name of any Danger to be found in the area as well.
  • Include Personages that are likely to be friendly and helpful to the Adventurers.
  • Include any custom moves that are created for the area
  • Include any treasure that might be simply found without requiring a danger to be dealt with first

Create Dangers

  • custom monsters that roam a specific area or the region at large
  • hazards such as tainted water, poison mist, rusty bear traps, etc.
  • personages (NPCs) who have the means to complicate the lives of the adventurers and might provide either a benefit or a threat depending on how things go.
  • include any treasure that might be recovered by dealing with this danger