When you’re dying you catch a glimpse of what lies beyond The Black Gates of Death’s Kingdom (the GM will describe it). Then roll (just roll, +nothing).
- On a 10+, you’ve cheated Death —you’re in a bad spot but you’re still alive.
- On a 7–9, Death himself will offer you a bargain. Take it and stabilize or refuse and pass beyond the Black Gates into whatever fate awaits you.
- On 6-, your fate is sealed. You’re marked as Death’s own and you’ll cross the threshold soon. The GM will tell you when.
The Last Breath is that moment standing between life and death. Time stands still as Death appears to claim the living for his own. Even those who do not pass beyond the Black Gates catch a glimpse of the other side and what might await them—friends and enemies past, rewards or punishment for acts in life or other, stranger vistas. All are changed in some way by this moment—even those who escape.
The key thing to remember is that a brush with death, succeed or fail, is a significant moment that should always lead to change.