HP is a measure of a character's stamina, endurance and health. The more HP a character possesses, the longer they can endure physical trauma before taking a Last Breath . Most monsters have 3-24 HP; Combat in Dungeon World is intended to go quickly and has a lot of lethality to it.
Maximum HP[]
Class HP + Constitution Score (not modifier) determes a character's maximum HP in classic Dungeon World. It does not increase when a character gains a new level, only when their constitution score increases. Class HP ranges between 4-10. Specifically:
- Barbarian HP is 8 + Con Score
- Bard HP is 6 + Con Score
- Cleric HP is 8 + Con Score
- Druid HP is 6+ Con Score
- Fighter HP is 10 + Con Score
- Immolator HP is 4 + Con Score
- Paladin HP is 10 + Con Score
- Ranger HP is 8 + Con Score
- Thief HP is 6+ Con Score
- Wizard is 4 + Con Score
{Custom Maximum HP- LAS}[]
GMs can always reduce the disparity in HP between classes either by raising everyone's class HP to 10 or giving all classes 7. This is just a matter of taste.
Losing HP[]
When a character takes damage they subtract the damage dealt from their current HP. Armor mitigates damage; every point of armor (worn, spell effect, etc) subtracts one point from damage dealt except when an attack comes from a source tagged to ignore armor either partially or completely. Damage can never reduce a character's HP to below 0.