Roll to determine context (where they are encountered or where they come from) if it hasn’t already been established, then 1d12 for Occupation if needed. Use the other tables below for traits and followers .
Context
- 1-3 Wilderness
- 4-9 Rural
- 10-12 Urban
1-3 | Wilderness | 4-9 | Rural | 10-12 | Urban |
---|---|---|---|---|---|
1 | Criminal -4 | 1 | beggar/urchin | 1 | beggar/urchin |
2 | Criminal-4 | 2 | Criminal-1 | 2 | beggar/urchin |
3 | Adventurer/Explorer | 3 | Adventurer/Explorer | 3 | Criminal |
4 | Adventurer/Explorer | 4 | Hunter/Gatherer | 4 | Commoner |
5 | Hunter/Gatherer | 5 | Commoner | 5 | Commoner |
6 | Hunter/Gatherer | 6 | Commoner | 6 | Commoner |
7 | Commoner | 7 | Commoner | 7 | Commoner |
8 | Commoner | 8 | Commoner | 8 | Tradesperson |
9 | Ranger/Scout | 9 | Tradesperson | 9 | Merchant |
10 | Ranger/Scout | 10 | Merchant-1 | 10 | Specialist |
11 | Soldier/Mercenary | 11 | Militia/Soldier/Guard | 11 | Militia/Soldier/Guard |
12 | Official | 12 | Official | 12 | Official |
Roll to determine Context (where they are encountered or where they come from) if it hasn’t already been established, then 1d12 for Occupation if needed. Use the tables on the next page for traits and followers.
Occupation
- 1 Criminal
- 2-6 Commoner
- 7-8 Tradesperson
- 9-10 Merchant
- 11 Specialist
- 12 Official
1 | Criminal | 2-6 | Commoner | 7-8 | Tradesperson |
---|---|---|---|---|---|
1 | bandit/brigand/thug | 1 | housewife/husband | 1 | cobbler/furrier/tailor |
2 | bandit/brigand/thug | 2 | hunter/gatherer | 2 | weaver/basketmaker |
3 | thief | 3 | hunter/gatherer | 3 | potter/carpenter |
4 | thief | 4 | farmer/herder | 4 | mason/baker/chandler |
5 | bodyguard/tough | 5 | farmer/herder | 5 | cooper/wheelwright |
6 | bodyguard/tough | 6 | farmer/herder | 6 | tanner/ropemaker |
7 | burglar | 7 | laborer/servant | 7 | smith/tinker |
8 | burglar | 8 | laborer/servant | 8 | stablekeeper/herbalist |
9 | dealer/fence | 9 | driver/porter/guide | 9 | vintner/jeweler |
10 | racketeer | 10 | sailor/soldier/guard | 10 | innkeeper/tavernkeeper |
11 | lieutenant | 11 | clergy/monk | 11 | artist/actor/minstrel |
12 | boss | 12 | apprentice/adventurer | 12 | armorer/weaponsmith |
9-10 | Merchant | 11 | Specialist | 12 | Official |
1 | general goods/outfitter | 1 | undertaker | 1 | town crier |
2 | general goods/outfitter | 2 | sage/scholar/wizard | 2 | tax collector |
3 | general goods/outfitter | 3 | writer/illuminator | 3 | armiger/gentry |
4 | raw materials | 4 | perfumer | 4 | armiger/gentry |
5 | grain/livestock | 5 | architecht/engineer | 5 | reeve/sheriff/constable |
6 | ale/wine/spirits | 6 | locksmith/clockmaker | 6 | mayor/magistrate |
7 | clothing/jewelry | 7 | physician/apothecary | 7 | priest/bishop/abbot |
8 | weapons/armor | 8 | navigator/guide | 8 | guildmaster |
9 | spices/tobacco | 9 | alchemist/astrologer | 9 | knight/templar |
10 | labor/slaves | 10 | spy/diplomat | 10 | elder/high priest |
11 | books/scrolls | 11 | cartographer | 11 | noble (baron, etc.) |
12 | magic supplies/items | 12 | inventor | 12 | lord/lady/king/queen |
NPC Trait[]
Roll 1d12 for category and 1d12 for prompt if you want something quick to say. If you want someone more memorable, roll once in each category.
1-6 Physical Appearance
- 1 disfigured (missing teeth, eye, etc.)
- 2 lasting injury (bad leg, arm, etc.)
- 3 tattooed/pockmarked/scarred
- 4 unkempt/shabby/grubby
- 5 big/thick/brawny
- 6 small/scrawny/emaciated
- 7 notable hair (wild, long, none, etc.)
- 8 notable nose (big, hooked, etc.)
- 9 notable eyes (blue, bloodshot, etc.)
- 10 clean/well-dressed/well-groomed
- 11 attractive/handsome/stunning
- 12 they are [roll again] despite [a contradictory detail of your choice]
7-9 Personality
- 1 loner/alienated/antisocial
- 2 cruel/belligerent/bully
- 3 anxious/fearful/cowardly
- 4 envious/covetous/greedy
- 5 aloof/haughty/arrogant
- 6 awkward/shy/self-loathing
- 7 orderly/compulsive/controlling
- 8 confident/impulsive/reckless
- 9 kind/generous/compassionate
- 10 easygoing/relaxed/peaceful
- 11 cheerful/happy/optimistic
- 12 they are [roll again] despite [a contradictory detail of your choice]
10-12 Quirk
- 1 insecure/racist/xenophobic
- 2 addict (sweets, drugs, sex, etc.)
- 3 phobia (spiders, fire, darkness, etc.)
- 4 allergic/asthmatic/chronically ill
- 5 skeptic/paranoid
- 6 superstitious/devout/fanatical
- 7 miser/pack-rat
- 8 spendthrift/wastrel
- 9 smart aleck/know-it-all
- 10 artistic/dreamer/delusional
- 11 naive/idealistic
- 12 they are [roll again] despite [a contradictory detail of your choice]
NPC Follower[]
Roll 1d12 for each category; reconcile to the fiction, tag, and equip as you see fit.
Competence
- 1-3 A liability: Quality -1, +0 tags
- 4-9 Competent: Quality +0, +1 tags
- 10-11 Fully capable: Quality +1, +2 tags
- 12 Exceptional: Quality +2, +4 tags
Background
- 1-2 Life of servitude/oppression: +Meek
- 3 Past their prime: -1 to Quality, +1 Wise
- 4-5 Has lived a life of danger: +2 tags
- 6-9 Unremarkable
- 10 Has lived a life of privilege: +1 tag
- 11 Specialist: +1 to Quality, -2 tags
- 12 Roll twice on this table
Loyalty
- 1-2 0 (little faith in leader’s cause)
- 3-10 +1
- 11-12 +2 (great faith in leader’s cause)
Instinct
- 1 Loot, pillage, and burn
- 2 Hold a grudge and seek payback
- 3 Question leadership or authority
- 4-5 Lord over others
- 6-7 Act impulsively
- 8-9 Give in to temptation
- 10-11 Slack off
- 12 Avoid danger or punishment
Cost
- 1 Debauchery
- 2 Vengeance
- 3-5 Lucre
- 6-7 Renown
- 8-9 Glory
- 10 Affection
- 11 Knowledge
- 12 Good
Hit Points Damage Die
- 1-3 3 HP d4
- 4-9 6 HP d6
- 10-12 9 HP d8