Dungeon Discovery.jpg

(from The Perilous Wilds)  Consider this a starting point: extrapolate, embellish, integrate


1-3 Dressing 4-9 Feature 10-12
1 junk/debris 1 cave-in/collapse 1 trinkets
2 tracks/mark 2 pit/shaft/chasm 2 tools
3 signs of battle 3 pillars/columns 3 weapons/armor
4 writing/carving 4 locked door/gate 4 supplies/trade goods
5 warning 5 alcoves/niches 5 coins /gems/jewelry
6 dead CREATURE 6 bridge/stairs/ramp 6 poisons /potions
7 bones/remains 7 fountain/well/pool 7 adventurer/captive
8 book/scrap/map 8 puzzle 8 magic item
9 broken door/wall 9 altar/dias/platform 9 scroll/book
10 breeze/wind/smell 10 statue/idol 10 magic weapon/armor
11 lichen/moss/fungus 11 magic pool/statue/idol 11 artifact
12 Oddity 12 connection to other dungeon 12 roll twice
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