
If the adventurers would notice, show signs of a looming or approaching threat.
1-4 | Trap | 5-11 | Creature | 12 | Entity |
---|---|---|---|---|---|
1 | alarm | 1 | waiting in ambush | 1 | alien interloper |
2 | ensnaring/paralyzing | 2 | fighting/squabbling | 2 | vermin lord |
3 | pit | 3 | prowling/on patrol | 3 | criminal mastermind |
4 | crushing | 4 | looking for food | 4 | warlord |
5 | piercing/puncturing | 5 | eating/resting | 5 | high priest |
6 | chopping/slashing | 6 | guarding | 6 | oracle |
7 | confusing (maze, etc.) | 7 | on the move | 7 | wizard/witch/alchemist |
8 | gas (poison, etc) | 8 | searching, scavenging | 8 | Monster lord |
9 | Element | 9 | returning to den | 9 | evil spirit/ghost |
10 | ambush | 10 | making plans | 10 | undead lord (lich, etc.) |
11 | magical | 11 | sleeping | 11 | demon |
12 | roll twice | 12 | dying | 12 | dark god |
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