(from The Perilous Wilds)
A Discovery should always be interesting, and it’s on the GM to make it so. The result of a Discovery roll is a prompt to imagination—not a blunt fact—and should be interpreted in terms of the local terrain and current state of the fiction. Roll 1d12 three times, for category, subcategory and specific prompt. You may need to make further rolls on tables appearing elsewhere, indicated by smallcaps. Tables listed in smallcaps at the end of a given sub-table are suggestions.
- 1 1 Unnatural Feature . How does it affect its surroundings?
- 2 2-4 Natural Feature . Describe how they notice it and what sets it apart.
- 3 5-6 Evidence. Consider the implications and be ready for them to take the bait.
- 4 7-8 Creature
- 5 9-12 Structure . Who built it? Is it connected to anything else they made nearby
1 Unnatural Feature . How does it affect its surroundings?
2-4 Natural Feature . Describe how they notice it and what sets it apart.
|1-3||burrow||1-5||difficult ground (specific to terrain )||1-4||limited area of another terrain type|
|Creature responsible, Visibility||11-12||rise/peak in distance|
|1||spring/hotspring||1-3||water-based (waterfall, geyser, etc.)||1-4||game/fruit/vegetable|
|2||waterfall/geyster||4-6||plant-based (ancient tree, giant flowers, etc.)||5-6||herb/spice/dye source|
|3-6||creek/stream/brook||7-10||earth-based (peak, formation, crater, etc.)||7-9||timber/stone|
|7-8||pond/lake||11-12||Oddity||10-11||ore (copper, iron, etc.)|
5-6 Evidence. Consider the implications and be ready for them to take the bait.
|7-8||mulltiple||8-9||signs of violence||6-7||map|
|9-10||signs of violence||10||junk/refuse||8-9||food/supplies|
|11-12||trail of blood/other||11||lost supplies/cargo||10-12||treasure|
|Age, Creature responsible||Age, Visibility|
- Not an immediate threat, but might become one. Roll Creature Table
9-12 Structure . Who built it? Is it connected to anything else they made nearby
|Age (1d8+4), Size (1d8+4), Visibility||12||aqueduct/canal/portal||11-12||tower/keep/estate|
|1-2||grave marker/barrow||Roll on Steading Table||1-2||Infrastructure (1d6+6)|
Creature responsible (1d4+4), Alignment, Aspect Creature responsible (1d4+4), Age (1d8+4), Ruination, Visibility