Custom Moves generally add something to Basic/Special/Starting Move or replace a core Basic/Special/Starting Move with something else and don't change other game elements much.
- Those From The Perilous Wilds
- +11 Level Moves by Tony Ferron
- Tuned Up At 11's Extra Moves
- Adventurer vs Adventurer by Unknown (r/Dungeon World)
- A Matter of Honor & Blood by Steelsmiter
- Burning by Jeremy Strandberg
- Chronicle Your Journey by Eggdropsoup
- Crafting New Spells by Chris J
- Discerning Trouble Ahead by Ryan H
- Diseases by Dwarfare
- Don't You Know Who I Am? by Ho Teck Kan
- Drowning by Jeremy Strandberg
- Falling by Jeremy Strandberg
- Fishing by Dylan Knight
- Leverage Experience by Michael Greene
- Love Letter (Custom GM Move)
- Mind Control by Jeremy Strandberg
- Navigating A Labryinth by drd1126
- Navigating the Underdark by Sean Fager and Chris "HyveMynd" Stone-Bush
- Prowling About by Sébastien Brunet
- Reaction Check by Jeremy Strandberg
- Read the Fates by Andrew Aldwood
- Replacing A Signature Weapon by Bridger15
- Scouting Ahead by Jeremy Strandberg
- Seek Out by Unknown
- Serving Notice by Eric Lochstampfor
- Strength of WIll by Sean Fager
- Struggle As One by Jeremy Strandberg
- Tinker by Harrison
- Trouble Ahead by Ryan H (Hugo)
- Vin Moves by Vindexus
- Working Together by Jeremy Strandberg