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Spellcraft

Spell Research (Or: Creating a Spell for Your Spellbook)[]

When you create a spell for your spell book (one not available on your class spell list), tell the GM what you’re trying to achieve. The GM will give you one to four of the following conditions:

  • It’s going to take days/weeks/months
  • First you must ____
  • You’ll need help from ____
  • It will require a lot of money
  • It will also require _____
  • The best you can do is a lesser version, unreliable and limited
  • It will cost you a point of ____
  • You’ll have to disenchant ____ to do it


Spellcraft[]

When you finish spell research, roll+Int

  • On 10+, the spell is created and works as intended
  • On 7-9, choose two
    • The spell research is successful but costs you a point of Constitution
    • The spell research is successful but costs you a point of Intelligence
    • Complication of sorts (?)
    • Complication of sorts (?)
  • On 6- the spell research is ruined and must be started again as well as any other moves the GM takes
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