NPCs are people. They have goals and tools to struggle towards those goals. Don't make them the core of the fiction- the adventures should be the central cast, the stars of the show. Use them to illustrate what the world is like, to add color and adventure to the story. Give the adventurers interesting, nuanced people to interact with and let them change over time. The adventurer's exploits will cause the world to change, for good or ill, and the people they meet will be affected by the- and possibly remember exactly who's responsible. Have them act accordingly.
Types of Specialized NPCs[]
Instant NPCs[]
Sometimes the players will come across someone who becomes important in the moment. When the ritual goes wrong and a poor captive gets the power cosmic what does that villager do with it? Who were they?
When you need a quick NPC all you need is an instinct and some way to pursue it. We call that a knack, it can be anything from a skill to a title to a debt owed. Combine the two and you have an NPC who has something they want and a way to try to get it—you’re ready to go.
To avenge | To spread the good word | To make money | To reunite with a loved one |
To make amends | To locate a lost thing | To uncover a hidden truth | To explore a mysterious place |
To kill a hated foe | To craft a masterwork | To cure an illness | To conquer a faraway land |
To survive just one more day | To earn affection | To prove a point | To be smarter, faster & stronger |
To heal an old wound | To evangelize | To spread suffering | To extinguish an evil forever |
To hide from a shameful fact | To prove worth | To rise in rank | To be praised |
To discover the truth | To make good on a bet | To get out of an obligation | To convince someone to do "dirty work" |
To steal something valuable | To overcome a bad habit | To commit an atrocity | To save someone from a monstrosity |
To earn renown | To accumulate power | To teach | To get just one more haul |
To preserve the law | To settle down | To discover | To restore the family name |
To devour | To live a quiet life | To help others | To prove their worth |
To atone | To gain a title | To expand their land | To retreat from society |
To gain honor | To escape | To return home | To reclaim what was taken |
To party | To serve | To be a champion | To do what must be done |
To avoid notice | To perfect a skill | To not screw it all up | To help a family member |
To travel | To play the game | To establish a dynasty | To overcome a disadvantage |
To retire | To be careful | To improve the realm | To recover a lost memory |
To battle | To raise dragons | To live up to expectations | To become a terror to criminals |
To show kindness | To be forgotten | To do what can’t be done | To be remembered in song |
To indulge | To find true love | To lose their mind | To make the best of it |
To find the one | To show them all | To destroy an artifact | To bring about unending summer |
To fly | To entertain | To find the six-fingered man | To wake the ancient sleepers |
To entertain | To follow an order | To uncover the past | To die gloriously |
To hate | To live forever | To spill blood | To go where none has gone before |
To run away | To do good | To become a beast | To hunt the most dangerous game |
Criminal connections | Muscle | Skill with a specific weapon | Hedge wizardry |
Comprehensive local knowledge | Noble blood | A one-of-a-kind item | Special destiny |
Unique perspective | Hidden knowledge | Magical awareness | Abnormal parentage |
Political leverage | A tie to a monster | A secret | True love |
An innocent heart | A plan for the perfect crime | A one-way ticket to paradise | A mysterious ore |
Money, money, money | Divine blessing | Immunity from the law | Prophecy |
Secret martial arts techniques | A ring of power | A much-needed bag of taters | A heart |
A fortified position | Lawmaking | Tongues | A discerning eye |
Endurance | A safe place | Visions | A beautiful mind |
A clear voice | Stunning looks | A catchy tune | Invention |
Baking | Brewing | Smelting | Woodworking |
Writing | Immunity to fire | Cooking | Storytelling |
Ratcatching | Lying | Utter unremarkableness | Mind-bending sexiness |
Undefinable coolness | A way with knots | Wheels of polished steel | A magic carpet |
Endless ideas | Persistence | A stockpile of food | A hidden path |
Piety | Resistance to disease | A library | A silver tongue |
Bloodline | An innate spell | Balance | Souls |
Speed | A sense of right and wrong | Certainty | An eye for detail |
Heroic self-sacrifice | Sense of direction | A big idea | A hidden entrance to the city |
The love of someone powerful | Unquestioning loyalty | Exotic fruit | Poison |
Perfect memory | The language of birds | A key to an important door | Metalworking |
Mysterious benefactors | Steely nerves | Bluffing | A trained wolf |
A long-lost sibling, regained | An arrow with your name on it | A true name | Luck |
The attention of supernatural powers | Kindness | Strange tattoos | A majestic beard |
A book in a strange language | Power overwhelming | Delusions of grandeur | The wind at his back and a spring in his step |
- also see NPC Names