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Ability Scores

At character creation , players distribute the following set of values between the six abilities: 16, 15, 13, 12, 9, 8. Each ability is useful for one of the Basic Moves . Each playbook tends to rely heavily on 1-2 abilities for class moves as well.

Strength (STR)[]

Strength measures muscle and physical power.

Dexterity (DEX)[]

Dexterity measures agility, reflexes and balance.

Constitution (CON)[]

Constitution represents your character’s health and stamina.

Intelligence (INT)[]

Intelligence determines how well your character learns and reasons.

Wisdom (WIS)[]

Wisdom describes a character’s willpower, common sense, awareness, and intuition.

Charisma (CHA)[]

Charisma measures a character’s personality, personal magnetism, ability to lead, and appearance.


Ability Modifiers[]

Ability Modifiers
Score Modifier
1-3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18 +3

see good forum discussion on what ability scores vs. ability modifiers are used for.

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