At character creation , players distribute the following set of values between the six abilities: 16, 15, 13, 12, 9, 8. Each ability is useful for one of the Basic Moves . Each playbook tends to rely heavily on 1-2 abilities for class moves as well.
Strength (STR)[]
Strength measures muscle and physical power.
Dexterity (DEX)[]
Dexterity measures agility, reflexes and balance.
Constitution (CON)[]
Constitution represents your character’s health and stamina.
Intelligence (INT)[]
Intelligence determines how well your character learns and reasons.
Wisdom (WIS)[]
Wisdom describes a character’s willpower, common sense, awareness, and intuition.
Charisma (CHA)[]
Charisma measures a character’s personality, personal magnetism, ability to lead, and appearance.
Ability Modifiers[]
Score | Modifier |
---|---|
1-3 | -3 |
4-5 | -2 |
6-8 | -1 |
9-12 | 0 |
13-15 | +1 |
16-17 | +2 |
18 | +3 |
see good forum discussion on what ability scores vs. ability modifiers are used for.